CStellDevlog
August 7, 2024

In a Corner of the World Blog1

Posted on August 7, 2024  •  1 minutes  • 141 words
Table of contents

Maintaining same pixel size across all materials

Shader parameter collection and world aligned texture has helped alot with majority of materials.

LSLP

Dialog system

Inkpot plugin is used to integrate Ink narrative scripting language into our game. With Ink it is incredible that how easily we separated programming part with design part. Inkpot is added as git submodule to our development repositary. Dialog system is designed as blueprint component, also designer doesn’t need to tinker with blueprints, he just need to change Ink script asset and give what items npc holds. Importing Ink scripts is pretty straight forward with Unreal Engine.

Narrative driven inventory system

All the transactions to inventory is triggered by Ink scripts. When designer wants to check or request for items from inventory or give an item to player, he just need to mention it in the Ink script. LSLP

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