CStellDevlog
August 7, 2024

Constellation Engine Blog0

Posted on August 7, 2024  •  1 minutes  • 73 words
Table of contents

Loading models in CStell!

CStell uses .csmesh file to hold metadata to 3D intermediate format. Model class is container for these imported meshes and hold information about material associated with it.

Drag N’ Drop model and material system

You can drag n’ drop meshes(.csmesh) and materials(.csmat) to change them.

Shader uniform reflection

Shader uniforms are automatically reflected to editor

Instantaneous material reload

Shaders can be recompiled restarting the whole engine.

External

GitHub Repository

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