Constellation Engine Blog0
Posted on August 7, 2024 • 1 minutes • 73 words
Table of contents
Loading models in CStell!
CStell uses .csmesh file to hold metadata to 3D intermediate format. Model class is container for these imported meshes and hold information about material associated with it.
Drag N’ Drop model and material system
You can drag n’ drop meshes(.csmesh) and materials(.csmat) to change them.
Shader uniform reflection
Shader uniforms are automatically reflected to editor
Instantaneous material reload
Shaders can be recompiled restarting the whole engine.